<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Virtual reality | Latifa Al-Naimi</title><link>https://www.latifa-alnaimi.com/tag/virtual-reality/</link><atom:link href="https://www.latifa-alnaimi.com/tag/virtual-reality/index.xml" rel="self" type="application/rss+xml"/><description>Virtual reality</description><generator>Wowchemy (https://wowchemy.com)</generator><language>en-us</language><lastBuildDate>Sun, 27 Dec 2020 00:00:00 +0000</lastBuildDate><image><url>https://www.latifa-alnaimi.com/images/icon_hu0a67f146ef93829577d08e60470417d9_15273_512x512_fill_lanczos_center_2.png</url><title>Virtual reality</title><link>https://www.latifa-alnaimi.com/tag/virtual-reality/</link></image><item><title>Aquarium VR</title><link>https://www.latifa-alnaimi.com/project/aquarium-vr/</link><pubDate>Sun, 27 Dec 2020 00:00:00 +0000</pubDate><guid>https://www.latifa-alnaimi.com/project/aquarium-vr/</guid><description>&lt;h2 id="overview">Overview&lt;/h2>
&lt;p>I developed the Aquarium of Morality for a Virtual Reality class. Watch as your actions –good or bad– alter your magical aquarium. Positive actions will cause it to flourish while negative ones cause it to decay.&lt;/p>
&lt;h2 id="description">Description&lt;/h2>
&lt;p>Users are placed in a setting they can explore and interact with. Actions they perform are evaluated as good or bad and kept track of with a point system. The manifestation of these actions take effect on an aquarium. To keep it alive and grow it further, users must perform typically constructive actions. The more positive actions, the more the aquarium will develop –and vice versa for destructive actions.&lt;/p>
&lt;h3 id="aquarium">Aquarium&lt;/h3>
&lt;table>
&lt;thead>
&lt;tr>
&lt;th style="text-align:center">Neutral&lt;/th>
&lt;th style="text-align:center">Good&lt;/th>
&lt;th style="text-align:center">Bad&lt;/th>
&lt;/tr>
&lt;/thead>
&lt;tbody>
&lt;tr>
&lt;td style="text-align:center">&lt;img src="images/neutral.png" alt="">&lt;/td>
&lt;td style="text-align:center">&lt;img src="images/good.png" alt="">&lt;/td>
&lt;td style="text-align:center">&lt;img src="images/bad.png" alt="">&lt;/td>
&lt;/tr>
&lt;/tbody>
&lt;/table>
&lt;h2 id="software-and-tools">Software and Tools&lt;/h2>
&lt;ul>
&lt;li>Unity 3D&lt;/li>
&lt;li>Oculus Quest&lt;/li>
&lt;/ul>
&lt;h2 id="how-to-use-the-oculus-quest-with-this-game">How to use the Oculus Quest with this game&lt;/h2>
&lt;h4 id="navigation">Navigation&lt;/h4>
&lt;p>Walk normally within the pre-set bounds or move using the left analog stick on the Oculus Quest 2 controllers&lt;/p>
&lt;h4 id="camera">Camera&lt;/h4>
&lt;p>Look around normally or use the right analog stick on the controllers to shift camera view&lt;/p>
&lt;h4 id="interaction">Interaction&lt;/h4>
&lt;ul>
&lt;li>Purple objects are tools that can be interacted with&lt;/li>
&lt;li>Current implemented interactions:
&lt;ul>
&lt;li>Set fire to the plants with the candle&lt;/li>
&lt;li>Water the plants with the watering can&lt;/li>
&lt;/ul>
&lt;/li>
&lt;/ul>
&lt;table>
&lt;thead>
&lt;tr>
&lt;th style="text-align:center">Set fire to the plants with the candle&lt;/th>
&lt;th style="text-align:center">Water the plants with the watering can&lt;/th>
&lt;/tr>
&lt;/thead>
&lt;tbody>
&lt;tr>
&lt;td style="text-align:center">&lt;img src="images/plant_fire.png" alt="">&lt;/td>
&lt;td style="text-align:center">&lt;img src="images/watering_can.png" alt="">&lt;/td>
&lt;/tr>
&lt;/tbody>
&lt;/table></description></item></channel></rss>